Somata Creator

Photo to production mesh in seconds.

Upload a reference image and biometric data — or describe what you need. Somata generates a dimensionally accurate, fully rigged quad mesh ready for your pipeline.

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31,322
Quads
100%
Quad Topology
< 10s
Generation
1:1
Real-World Scale
FBX
Export
Two ways to create

Start from a photograph or start from a description. Either way, you get the same production-ready output.

PATH 01
Photo + Biometrics
Upload a reference image with height, weight, and gender. Somata reconstructs the full body geometry with dimensional accuracy — the mesh matches the real person.
Input: Reference photo + height (cm) + weight (kg) + gender
Output: Dimensionally accurate quad mesh + full rig
Accuracy: Photo-to-mesh maintains real-world proportions
PATH 02
Text Prompt
Describe the character you need. Somata interprets the prompt, generates a reference pose, and produces the same spec mesh — clean topology, full rig, production-ready.
Input: Natural language description
Output: A-pose quad mesh + full rig
Use case: Concept exploration, background characters, rapid iteration
Output specification

The Somata Canonical Mesh.

Every mesh generated by Somata conforms to a single, index-stable specification. No cleanup. No retopology. No manual rigging. The geometry is optimised for deformation in Unreal and Unity from the first vertex.

SCM v1.0
Geometry 100% Quad Topology — no triangles, no n-gons. Clean subdivision-ready geometry.
Resolution 31,322 Quads — index-stable across all generated meshes. Consistent vertex IDs enable blendshapes and morph targets across characters.
Deformation Edge flow optimised for Unreal HumanIK and Unity Humanoid. Elbows, knees, shoulders, and spine deform cleanly under animation.
Scale Real-world scale — 1 unit = 1cm. A 182cm person produces a 182-unit mesh. No rescaling in your pipeline.
Symmetry Perfect left-right symmetry. Mirror weights, mirror UVs, mirror blendshapes — it all works.
Rig Full skeletal rig included. Compatible with Unreal HumanIK and Unity Humanoid retargeting out of the box.
Export FBX format. Additional formats coming.
Pipeline-ready

Drops straight into your toolchain.

FBX export. Real-world scale. Standard rig. No plugins, no converters, no cleanup.

Every mesh generated by Somata Creator is registered with a unique Somata ID — provenance, creation data, and origin tracking from the moment it exists. Your assets aren't just fast. They're verifiable.

sid:01961a2c-7b5f-7bf3-8e1a-3c4d5e6f7a8b

Ready to build?

Register for early access to Somata Creator.

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