Launching May 2026
Somata Creator

Photo to production mesh in seconds.

Upload a reference image and biometric data. Somata generates a dimensionally accurate, fully rigged quad mesh ready for your pipeline. Every mesh starts from a real person.

Register for Access
31,322
Quads
100%
Quad Topology
< 10s
Generation
1:1
Real-World Scale
FBX
Export
How it works

Start from a photograph. Get a production-ready mesh. Everything traces back to a real person.

PHOTO + BIOMETRICS
Photo to production mesh
Upload a reference image with height, weight, and gender. Somata reconstructs the full body geometry with dimensional accuracy — the mesh matches the real person.
Input: Reference photo + height (cm) + weight (kg) + gender
Output: Dimensionally accurate quad mesh + full rig
Accuracy: Photo-to-mesh maintains real-world proportions
Output specification

The Somata Canonical Mesh.

Every mesh generated by Somata conforms to a single, index-stable specification. No cleanup. No retopology. No manual rigging. The geometry is optimised for deformation in Unreal and Unity from the first vertex.

SCM v1.0
Geometry 100% Quad Topology — no triangles, no n-gons. Clean subdivision-ready geometry.
Resolution 31,322 Quads — index-stable across all generated meshes. Consistent vertex IDs enable blendshapes and morph targets across characters.
Deformation Edge flow optimised for Unreal HumanIK and Unity Humanoid. Elbows, knees, shoulders, and spine deform cleanly under animation.
Scale Real-world scale — 1 unit = 1cm. A 182cm person produces a 182-unit mesh. No rescaling in your pipeline.
Symmetry Perfect left-right symmetry. Mirror weights, mirror UVs, mirror blendshapes — it all works.
Rig Full skeletal rig included. Compatible with Unreal HumanIK and Unity Humanoid retargeting out of the box.
Export FBX format. Additional formats coming.
Pipeline-ready

Drops straight into your toolchain.

FBX export. Real-world scale. Standard rig. No plugins, no converters, no cleanup.

Pricing

From days to seconds. Production ready.

Cryptographically licensed digital human meshes.

Free
$0
per user
Real end-to-end evaluation. Generate up to 15 meshes, export 3 in full-quality Somata OBJ.
  • 15 generations / month
  • 3 exports / month
  • Somata OBJ (full-quality)
  • Evaluation use only
  • Self-serve support
Creator
$29
per user / month
For hobbyists, students, and personal projects. Full pipeline, non-commercial use.
  • 75 generations / month
  • 10 exports / month
  • Somata OBJ (full-quality)
  • Non-commercial use
  • Email support
Studio
$129
per seat / month · 3-seat min
Team infrastructure for active production. Shared workspace, priority queue, and team management.
  • 500 generations / seat / month
  • 50 exports / seat / month
  • OBJ + FBX + MetaHuman export
  • Shared workspace
  • Priority support
Enterprise
Custom
volume
Custom onboarding, integrations, batch workflows, and negotiated commercial terms. API access included.
  • Custom generation volume
  • Custom export formats
  • Dedicated support + SLA
  • API access
  • Negotiated licensing terms

Ready to build?

Register for early access to Somata Creator.

Register for Access